Before you sell anything, you need to make something worth buying. This phase is about learning the fundamentals of beat making: how drums work, how to program a pattern, how to add bass and melody, and how to arrange a beat into a full track. You'll pick a free DAW, learn your way around it, and finish your first beats from scratch.
A beat with a good idea but a bad mix won't sell. This phase covers the basics of mixing: setting volume levels so nothing fights, using EQ to clean up muddy frequencies, and using compression to make drums punch harder. You're not trying to become a mixing engineer — you're trying to make your beats sound clear enough that an artist can hear themselves rapping or singing over it.
You have beats that sound decent. Now you need a place to sell them. This phase covers setting up a BeatStars account, understanding how beat licensing works (non-exclusive leases vs. exclusive sales), pricing your beats so they actually sell, and uploading your first catalog. This is where beat making becomes a business.
Your store is live but empty of customers. This phase is about getting your beats in front of artists who actually buy. You'll learn to use YouTube type beats, Instagram Reels, and TikTok to drive traffic to your store. You'll also learn direct outreach — finding artists who need beats and reaching out to them.
You've made sales or at least gotten real interest. Now it's about building a system that generates consistent income: growing your catalog, building an email list of repeat buyers, raising your prices as your reputation grows, and adding income streams like mixing services or sample packs.
Name your project and Ari will coach you through every phase.
Free • No credit card • AI-coached